![]() ![]() Take the Key from the opened Box, go to the wall between the Washroom and the Black and White House Picture to find a locked door to the upstairs. Then go to the front entrance area, interact with the small Dresser to see a Map (Code: 2951), go to the other bigger Dressers and interact with the Locked Box and enter the code ( Master of unlocking trophy). Go into the Bedroom and look at the baby.Go towards the Basement door, answer the ringing Phone in the front entrance area, listen to the message, go to the Basement, collect Ouija Board Piece 1 from the Desk/Lamp area, leave through the Basement exit, and continue to walk forward ( Complete 2 rounds Trophy). Walk to the baby crib in the far corner and look at the baby. Go down the hallway, turn right into the Bedroom before turning the right hallway corner.( This door is called “Back Door”’ in this walkthrough.) Take the exit in the opposite corner that you entered the Basement and continue walking forward. Go back to the front entrance area, then turn around and go into the Basement. After cutscenes, go down the hallway all the way to the Kitchen, interact with the Walkie-talkie on the countertop.Start a new game ( Inside of Evil Inside Trophy).To see this review and other content from my associates at BG4G, click HERE.įor this and additional reviews, latest news, trailers and more from the rest of the team at Xbox Gamer Dad and One More Game, click HERE.ĭon’t forget to also follow Games of DAYNE on: Twitter, Facebook and YouTube!Īll digital photography was captured by Games of DAYNE in-game on Xbox Series X. Platforms: Xbox One/Series X|S, PlayStation 4/5, Nintendo Switch and PC + Stunning visuals + Excellent atmospheric tension + Striking sound design – Far too short – Gameplay too simplistic – Story is interesting though barely present Not for lack of quality or disappointment but simply for MORE! Evil Inside does a lot within this tight timeframe and it does it well but like the house itself, the desire for more is inescapable. The tone, tension and striking visuals compliment what little story there is wonderfully and end result is likely to leave most players wanting more. The sound design is just as effective with sharp, twisted sounds and ominous rumbling to create the sensation that the player is not alone.Įvil Inside is criminally short considering how effective of an atmosphere it manages to create and story it tells within the confines of less than a dozen rooms or areas. The house is so beautifully realised and the lighting appropriately elevates the tension at key moments, particularly when the house becomes illuminated with a demonic red tone. While extremely short it does manage to feel adequately tense, due large in part to the incredible visuals. Littered with jump scares, effective manipulation of lighting and spooky apparitions, Evil Inside is sure to satisfy players with an appetite for the supernatural and disturbing spirituality. Luckily this means a player that may feel lost can easily find and trigger what they need to progress, possibly even by accident. This can cause a little confusion, especially as this is at no point explained and sounds that may seem like just a creepy distraction are actually cues to indicate something somewhere has happened.Īs the house is small, particularly early in the game before opening up with progression, there aren’t many places to explore and can be fully backtracked through in less than a minute. Doors in particular may not open unless certain items have been found or specific noises have been heard. The solutions to the scenarios thrown at the player are combinations of physical interactions with key items within the house and audio cues. Completing this game is as simple as navigating the house ten times which can be done in as little as half an hour. ![]() Any change is essential to progression and in most cases the story. A previously locked room may now be accessible or an object that wasn’t there before has now appeared. Playing as Mark the player must simply find their way through the house ten times.Įach time the player passes through a particular door, they are sent back to the first room of the house though this time something will be different. There are no enemies, no ways to die or lose, there are only environmental puzzles to solve and answers to find, both on a character level and literally in regards to the puzzles. Evil Inside is a linear experience unfolding within a changing yet familiar environment. ![]()
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